Anyways, I came across a spec for me that is working pretty darn well so far in Inferno. I one-shotted the Skeleton King without even having to remotely worry about my HP which was pretty nice.
I think the key is just stacking dexterity, resistance, and the vit. (Mind you…
I use the same spec wit ha few differences. I use a air ally rather than 7 side strike. Although SSS is a nice oh shit damage button, the Air Ally does a decent amount of damage with out trying, plus an AOE, plus spirit return. And rather than Transcendence, I use Resolve. Monsters will start hitting hard soon and a 20% damage reduc is pretty nice(25%?)
Hi, hi! I manage a Tumblr-featured songwriting blog where I post original songs and devote them to other bloggers. Tonight’s post is a song about the current debate over the difficulty of Inferno in Diablo 3, and I gave a shout out to your blog in the audio post with a link to your blog. I fall off the philosophical deep end when discussing the idea behind my song, so if you choose to share it and want to splice out some of that talk, that’s fine. I have a feeling you will appreciate my portrayal of the dilemma, though. Enjoy and thanks for posting such great content! — K.C.
How's act 3 inferno as a party? I've been soloing my way through Act 3, just got past the catapult quest by skipping any elite mobs with vortex/mortar/jailer/invul etc.
A3 with a group gets kind of difficult. Right now we can carry people through A1. But obviously, the more people you have, the stronger the mobs are going to get. And if one person can’t hold their own, it will bring down the whole time and make it miserable for the rest of us. So right now I run with myself in full “tank gear” and a Demon Hunter.